Wednesday 20 February 2008

Week 18

This week we looked at exsisting character rigs so we can understand how they walk, jump and run. I loaded several rigs which showed these various animations.

Questions

1. "How will you make the character run faster or slower?"

To achieve this we can simply scale all of the keys either away or towards the vertical line to speed up or slow down the animation.

2. "How will you make the character walk/run forward?"

To make the charcter actually move instead of walking on the spot there are two possible ways. In blender we can make the arms follow a cruve path and then using a special bone called a stride bone we can keep the feet spaced properly, the other way we can achieve this is to manually move the bones of the character to achieve our walking animation.

Assignment Update 3

With this update, we show how we have completed a walk cycle for Ludwig, although it still requires some fine tuning, it is mostly completed, and usable in our animation, a video of the walk cycle is included below. We also made some backgroung environment objects, such as a projector, chair, etc, also shown below.

Ludwig Walk Cycle:



The projector:















Finally, a model of one of the chairs we use in class:

No comments: